Project index
05 / 09C++ / simulation

Textura Simulation

A C++ cloth simulation pipeline that renders sequential PNG frames for later video assembly.

Field
C++ / simulation
Editorial mesh and frame sequence created for Textura Simulation
Original editorial cover · not a product screenshot
Overview

System brief.

Textura runs as a native simulation program, writes frame-by-frame image output and documents portable build paths for Linux, WSL, Visual Studio and MinGW environments.

  • Native C++ simulation executable
  • Sequential PNG frame generation
  • Portable manual and Makefile build paths
  • Optional ffmpeg video assembly
Technical index

Stack.

  • 01C++17
  • 02C
  • 03libpng
  • 04zlib
  • 05ffmpeg
Pipeline / 01

Simulation to image sequence

The native executable generates numbered PNG frames in an output directory. Those real rendered frames can then be assembled at a chosen frame rate with ffmpeg.

Build / 02

A small, explicit native toolchain

The documented build compiles C sources for PNG and zlib support alongside the C++ simulation entry point, then links the objects into one executable.